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 Auto-Harvest Reed Farm

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WagglyFurball
Second Lieutenant
WagglyFurball


Posts : 164
Join date : 2010-11-26
Age : 27

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PostSubject: Auto-Harvest Reed Farm   Auto-Harvest Reed Farm EmptySat Jun 18, 2011 8:33 am

Earlier today when I was watching Etho's video on water, when we got to the part about reeds, I realized that automatically harvesting reeds could soon be a possibility with the coming pistons and a bit of redstone. The concept is that when reeds have to water adjacent to them, they will still stay planted until a block adjacent to them is updated, something very easily achievable through powering redstone.

The only thing that would needed to be added to an existing reed farm would be a redstone field under the reeds and a piston holding back a water source block as the initial source of water for the entire farm or just a row of reeds. For planting the reeds after a harvest or the initial setup of the farm, the pistons will be unpowered and allowing the water to flow. But when the lever is flipped, the piston will extend and block off the water to the reeds making them viable for auto-harvesting at the update of a block. ( This is where the redstone field comes into play Very Happy ) A separate wire coming off of the lever would lead to a field of redstone directly underneath the blocks that the reeds are planted on after heading through a slight delay to allow all water left in the farm to clear. Once all the water clears and the redstone turns on, all of the reeds in the farm will be harvested and the lever can be flipped back into the off position allowing for the re-planting of reeds and will cause the water streams to flow to a collection point, bringing all the reeds that landed in the water trenches directly to you. The rest of the reeds will also be harvested when you go back to replant the reeds.

This design has one fatal flaw, the re-planting. Since this contraption breaks all 3 blocks of reeds, the bottom block will have to be replanted manually, a problem non-existent in traditional reed farms. However, the time used re-planting the reeds is most likely overshadowed by the advantage in speed that harvesting every single reed in an extremely short amount of time. This design would be most effective in a large ( and I mean very large ) reed farm which has at least 2 or 3 people to help with replanting.
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CrazyLemon64
Captain
CrazyLemon64


Posts : 277
Join date : 2011-01-31
Location : On a planet beginning with the letter 'e'

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PostSubject: Re: Auto-Harvest Reed Farm   Auto-Harvest Reed Farm EmptySat Jun 18, 2011 11:21 am

I FREAKING BUILT ONE OF THESE ALREADY WITH THE PISTONS MOD. HERE'S THE LINK.

Auto harvests, no need to replant. Read the forums before you post. No one ever listens to me Sad .
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Jalygtra
Major
Jalygtra


Posts : 216
Join date : 2011-01-30
Age : 32

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PostSubject: Re: Auto-Harvest Reed Farm   Auto-Harvest Reed Farm EmptySat Jun 18, 2011 11:22 am

Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooorrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
You could just make the pistons push two top reeds and break them, causing them to fall into a water flow

/Thread

Edit: Crazy just ninjad me >_>

/Thread (for good!)


Last edited by Jalygtra on Sat Jun 18, 2011 11:23 am; edited 1 time in total
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CrazyLemon64
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CrazyLemon64


Posts : 277
Join date : 2011-01-31
Location : On a planet beginning with the letter 'e'

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PostSubject: Re: Auto-Harvest Reed Farm   Auto-Harvest Reed Farm EmptySat Jun 18, 2011 11:22 am

Jalygtra wrote:
Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooorrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
You could just make the pistons push two top reeds and break them, causing them to fall into a water flow

/Thread
That's what I did.
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Hans Lemurson
Second Lieutenant
Hans Lemurson


Posts : 162
Join date : 2011-03-14

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PostSubject: Re: Auto-Harvest Reed Farm   Auto-Harvest Reed Farm EmptySat Jun 18, 2011 5:55 pm

Fortunately 1.7 pistons are going to be MUCH cheaper than in the mod, so they can be used for mundane activities.
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